Plot Hooks
and Campaign Ideas
Often when
crafting any kind of dramatic story, such as the ones good Narrators
create for their players, finding inspiration and getting started
can be the hardest part. And while there will soon be official Operation
and Campaign supplements published for Valherjar,
we at Game Monkeys feel strongly that part of our job is to give
you as many resources as possible to help you create dramatic elements
for your games. Thus, just like we do in almost every book we publish,
we have included plot hooks and campaign ideas on our website to
help give you creative inspiration for your games. These hooks can
be used individually, just as they are, can be intermingled to produce
an elaborately woven story, or can just serve as a mood setter to
help get your mind into that wonderful place where you create stories
of your own.
Please note
that, for ease of reviewing and implementing, new plot hooks are
always added to the top of this list.
Fruit of the Poisoned Tree
Pockets
of youth violence are exploding throughout the country. Though separated
by hundreds of miles and varying wildly in their methods, the heinous
and sadistic attacks all include extensive torture and mutilations
of the children’s victims. Attacks have occurred in small, localized
areas and seemingly without reason, and authorities are stumped
as to the cause. Perhaps that’s because they can’t rationally blame
the one universal thread in all of the instances: That the mothers
all visited the same chain of fertility clinics to help them conceive.
Salting the Earth
A small
town sandwiched between two major metropolises has seen a dramatic
increase in animal attacks over the last few months. While historically
subject to the occasional mountain lion or bear mauling, these new
attacks have authorities baffled. The ferocity is unheard of for
any native species; men, women, children and pets have all been
torn to shreds by teeth and claws, and there have been more than
35 disappearances in recent weeks. Governmental wildlife officials
have tried to close the area but attacks still continue on residents
who refuse to leave and official personnel who have been ordered
to stay. Interestingly, those fleeing the area are often receiving
and accepting below-market offers to purchase their homes by a newly
formed real estate conglomerate. It can’t possibly be a coincidence.
No Good Deed Goes Unpunished
Mistakes
happen, but when one of them is accidentally framing a man for murder,
the Valherjar must correct it before an innocent person fries. Interrupted
by the police during an unfinished operation, the Flyn was forced
to flee while an unfortunate bystander was nailed for the crime.
Now the Valherjar must clear his name without drawing attention
to themselves or their unfinished business.
Mysterious Benefactors
A local
gang of toughs just got a whole lot tougher, and there’s reason
to believe the Jotnar are involved. Turf wars that have been fought
for years have suddenly been decided over the course of a few days,
and now territory and operations that used to be spread out among
a half-dozen gangs are under the control of just one. Growing at
an alarming rate and stepping up operations exponentially, what
was once a petty ring of pushers and thieves has now graduated into
a legitimate street presence. All of this caught the local authorities
with their pants down, and if things continue this way the entire
city may come under the thugs’ control. If they can’t be stopped,
and their new benefactors discovered, this could turn into a new
base of operations for gods know what. A delicate hand may be required,
though, as an open street battle could cost countless civilian lives
and draw considerable attention to Valherjar operations.
No Man Left Behind
A raid
on a Jotnar-run nightclub has gone horribly wrong, and now a Valherjar
is missing. Ambushed the moment they entered, one of the Valherjar
was snatched during the fighting and has disappeared completely.
Unable to track him through the Flyn bond, and with no one at the
club able to shed light on his abduction, numerous Flyns have been
mobilized to try and recover him before it’s too late. Too late
for what, however, is anyone’s guess.
A Court Full of Jesters
A new
religious cult is taking hold with frightening speed, and families
of the members and the local community are outraged. The cult requires
that its members sign over all possessions, relinquish all ties
to their old lives, and may have them participating in illegal activities.
In and of itself this would be unusual, but not unheard of, except
that every member of the cult frequented a famous downtown art gallery
days before signing up. Though Jotnar involvement is uncertain,
the gods have decided that recruitment must stop and this cult must
go.
Take a Bullet for Who?
A full-time
windbag celebrity and part-time political advocate has coincidentally
turned his or her ire on a Jotnar political operation, and so has
been targeted for assassination. The Aesir have decided that this
independent harassment is decidedly beneficial, so the Flyn has
been charged with keeping them alive. To make matters worse, the
celebrity is completely unaware of the existence of the greater
conflict they’ve become involved in, so the Valherjar must maintain
their veil of secrecy at all costs. But in case all that wasn’t
bad enough the celebrity has turned out to be quite the egocentric
prima donna, and watching them is more than the Valherjar have bargained
for.
The Friend of my Enemy
Even
for creatures as vile as the Nidhogg there are degrees of putrescence,
and some are definitely worse than others. Though as a species they
are too numerous and entrenched to simply be eradicated, as a general
rule a special effort is made to hunt and eliminate the most contemptible
of the breed. Unfortunately, some manage to slip through the cracks
and maintain operations long after being identified for extermination
and, occasionally, one of those even manages to sign on with a more
established Jotun for protection. Recently it was discovered that
a particularly despicable Nidhogg had been hired by an Aesir-allied
Garm to create Ratatosk soldiers, and word has come down that the
Nidhogg must be dispatched regardless. The only question left is
whether the Garm will hand over the Nidhogg willingly or must be
forced.
Terror has a Purpose
Several
small fundamentalist terrorist groups with no prior history of working
together suddenly got an upgrade in equipment and training, and
are now making coordinated attacks within several prominent cities.
Their attacks are sporadic, and their targets random, but the media
outcry over their ability to circumvent customs and their continued
operation is extreme. Not surprisingly, the solution being pointed
to by less reputable organizations is a new customs screening system
for sale by a Jotnar-run defense corporation. The attacks must be
stopped and the organizers punished.
In Betrayal or Distress?
A valued
Garm ally has suddenly switched sides, and no one’s sure why. Uncharacteristically
having broken his contract with the Aesir to accept one with a Surtur,
even the Garm’s own kind are wondering what has happened to him.
Is he under some malevolent spell or simply motivated by his own
greed? In either event he may have information that could damage
Valherjar operations and must be dealt with.
The Highest High
A local
sports team just got a big boost and no one’s sure what turned them
around. Winning less than a fifth of their games the last four years
running, they’re now in a position to clinch the title and their
performance can only be described as “supernatural.” Players are
stronger, faster and more agile than ever before, and Magic is almost
certainly involved — but at what price? A string of disappearances
and thefts surrounding the team may only seem bizarre or coincidental
to the mortal authorities, but the Valherjar know better. Someone’s
trading steroid-free enhancements for some high profile lackeys
and has to be stopped.
The Dangers of Good Samaritanship
The world
is full of vulnerable, needy people, and there is an exceedingly
high likelihood that Valherjar will come across a number of them
on assignments. In some cases, accidentally or intentionally, the
Valherjar may get pulled into the relatively mundane factors of
a mortal’s life. This could be as simple as inadvertently becoming
a major source of care for a lonely elderly person, or as complicated
as thwarting a local extortion operation. Either way, they have
become intrinsically involved and must now not only pursue their
original assignment but also tend to these mortal needs, while desperately
working to maintain their cover and secrecy.

|