Rules
Questions and Errata
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AOR
Rules FAQ and Errata
Frequently
Asked Questions
AOR Modifiers
- How
can AOR Modifiers be customized for more dramatic roleplaying?
- Should Melee Weapons have AOR Modifiers?
The Effect Die
- What,
exactly, is the Effect Die for?
Luck
- Does a
point of Luck make your failed Target Roll even to the TN or give
you a +1 DoS?
Rules
Errata
Character
Creation: The Hlin
-
The suggested priority points for the Hlin don't work. What should
they be?
Weapon Damage for the Barrett
M82A1 .50 Caliber
- The .50 caliber
doesn't do nearly enough damage as listed. What should the stats
be instead?
Frequently
Asked Questions
AOR
Modifiers
How
can AOR Modifiers be customized for more dramatic roleplaying?
After dozens of great conversations
with players about AOR Modifiers and how they should be used during
games, we decided it was a good idea to give everyone a bit of insight
on the intent behind modifiers and a how we suggest they be incorporated.
So, by request, we present the short essay: Customizing
AOR Modifiers.
Should
Melee Weapons have AOR Modifiers?
We've received a number of questions
on whether or not melee weapons should have AOR Modifiers. The very
short version is that, yes, melee weapons can and should have AOR
Modifiers at dramatically appropriate times--but that we ultimately
didn't feel enough of the weapons warranted them to include permenant
stats in the official description.
But that's the short version. Those
looking for more info on the subject should check out our brief
essay on the subject: AOR Modifiers
for Melee Weapons
The
Effect Die
What,
exactly, is the Effect Die for?
We've found that the Effect Die can
be a bit confusing, especially to veteran roleplayers who are accustomed
to more traditional multi-phase combat resolutions.
Its primary, and most common, purpose
is to determine the base damage from a successful attack. When you
look at a weapon's damage rating you use the Effect Die as the base
dice value (the capital D) in the equation. It is treated as either
a 2, 3, or 6-sided die and is combined with any modifiers to determine
the total damage.
Thus, if you rolled a 4 on the Effect
Die when you scored a 1 Degree of Success hit with a D6,1 weapon,
you would do a total of 5 points of damage (4 for the "D6" portion
+ 1 for the DoS).
The secondary, and more esoteric,
use for the Effect Die is as a general guide for how fruitful a
given action ends up being. It indicates that random element of
chance that is totally beyond the character's control. Often thought
of as "the will of the gods," "blind luck," or "fortune's blessing,"
the Effect Die shows that ever-important bit of serendipity that's
present in almost everything we do--which, when combined with the
character's Degree of Success, gives an incredibly detailed picture
of an action.
It tells us (with a high DoS but low
Effect Die roll) that, though the gunshot was perfectly on target,
the bullet happened to miss any vital organs and so did only superficial
damage. Or, conversely (with a low DoS but high Effect Die roll),
that the shot only grazed the target's arm but managed to nick an
artery and cause excessive bleeding. It could also help determine
the how much total knowledge an interrogated NPC has to offer, or
whether or not stray bullets hit surrounding bystanders, or if a
cache of buried food the players find ends up being edible, or if
a map snatched out of a fire is still legible.
Of course, the Effect Roll is never
meant to supercede the skill a character puts into any action (a
low Effect Die Roll should never trump a good Degree of Success),
but it can determine what the character ends up geting out of their
effort. After all, as the old saying goes, "It is better to be good
than lucky, but fortune most favors the man who is both."
Luck
Does
a point of Luck make your failed Target Roll even to the TN or give
you a +1 DoS?
Each
point of Luck you spend gives you a net +1 Degree of Success result.
That means that if you were going to fail the action otherwise,
but decide to spend 1 point of Luck, you automatically jump to +1
DoS. This, of course, also stacks with each additional point of
Luck you spend, as well as any normal Degrees of Success from a
good Target Roll.
Errata
Character
Creation
The
suggested priority points for the Hlin don't work. What should they
be?
Unfortunately,
there is an error on the Hlin character creation page (p. 91) that
recommends a 3 / 2 / 5 / 2 split for Priority Points when making
a Hlin. However, if you actually try to use that spread you will
end up with too little Prestige to meet most Magic prerequisites--officially
defeating the purpose of a Magic-based character.
Instead
we recommend the following for your Priority Points: Attribute 3
/ Skill 1 / Magic 4 / Prestige 4
Weapons
and Equipment
The
.50 doesn't do nearly enough damage as listed. What should the stats
be instead?
Clearly, the .50 BMG doesn't do nearly
enough damage and the stats listed are a misprint. Instead, the
Damage for the M82 (and any other weapons shooting that round) should
be D6x3,2. Additionally, it should have a Penetration
of 4.
Typos are embarrassing. Typos that
are then replicated three or four times in a book are humiliating.
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rules question you need answered? Ask the Rules Monkey.
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